#Ledge grabbing system help
1 messages · Page 1 of 1 (latest)
I think you should break this down in smaller chunks
For ledge grabbing you would want to determine the direction of the ledge you are holding which will decide the direction of the character
I mean what I did was use raycast that would come from the left and right sides so that if I encounter a corner it wraps around by using the raycast normal to position my character
i like this a lot
thx!
yeah that's what i was trying to figure out
after some more research i think i found something pretty useful
its thanks to this post here
I have a pretty good dynamic system for this: Essentially it’s using a bunch of raycasts every frame to determine what’s in front of the character. Initially this started as just a vault system, where players could enter an animation to smoothly surmount an obstacle in front of them as my jump would make it difficult to do so. Check...
I think I have some ledge climbing raycast script I made back a while ago if u want it just sp u can get a general idea
the code is awful but it will probs show u how u can go about it
