#Ledge grabbing system help

1 messages · Page 1 of 1 (latest)

sharp orbit
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I’m making a ledge grabbing system and I’m trying to figure out the math required to calculate the next available ledge corner. I don’t want to be spoon fed the answer, I’d just like to know where I should begin with that.

I already did my own research but couldn’t find what I was looking for.

wheat quartz
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I think you should break this down in smaller chunks

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For ledge grabbing you would want to determine the direction of the ledge you are holding which will decide the direction of the character

olive drum
sharp orbit
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after some more research i think i found something pretty useful

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its thanks to this post here

olive drum
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the code is awful but it will probs show u how u can go about it

sharp orbit
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thanks to you two for the help you gave me anyways