Aight so basically long story short I wanna make a lifting game where u can roll for different physiques (sort of like the forge) and say you roll the aesthetic physique you’d get more fame, but be weaker, and your actual characters physique would look better (e.g. big forearms n such)
Would it be best to first make a module referencing things like uh
local bodyParts = {
[Biceps] = {“RightUpperArm”, “LeftUpperArm”}
[Triceps]
}
Etc etc then another module for physiques like uh aesthetic would have this Formula for growth and strength would have that formula type shi