#Animation With Idle Priority Overriding Animation With Movement Priority

1 messages · Page 1 of 1 (latest)

hoary sorrel
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I'm trying to make a weapon but my idle animation is overriding my movement animation for some reason, pls help. tool.EquippedEvent.OnServerEvent:Connect(function(player, equipped) animator = player.Character.Humanoid.Animator idletrack = animator:LoadAnimation(script.Idle) idletrack.Priority = Enum.AnimationPriority.Idle print(idletrack.Priority) if equipped then idletrack:Play() elseif not equipped then idletrack:Stop() end end)

iron ermine
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Like there's action, core, idle etc

stoic storm
hoary sorrel
hoary sorrel
stoic storm
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Do u maybe have diff anims for each tool?

hoary sorrel
hoary sorrel
stoic storm
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Why do u check if equipped, when this only runs when the tool gets equipped

iron ermine