I'm trying to make a weapon but my idle animation is overriding my movement animation for some reason, pls help. tool.EquippedEvent.OnServerEvent:Connect(function(player, equipped) animator = player.Character.Humanoid.Animator idletrack = animator:LoadAnimation(script.Idle) idletrack.Priority = Enum.AnimationPriority.Idle print(idletrack.Priority) if equipped then idletrack:Play() elseif not equipped then idletrack:Stop() end end)
#Animation With Idle Priority Overriding Animation With Movement Priority
1 messages · Page 1 of 1 (latest)
U need to change the animation priority
Like there's action, core, idle etc
U always reload the anims after each equip, ur code breaks after like 15 equips
I did
idletrack.Priority = Enum.AnimationPriority.Idle
How does this come to what I wrote?
Do u maybe have diff anims for each tool?
i was tryna reply to the other guy
it happens the first time the code runs
Why do u check if equipped, when this only runs when the tool gets equipped
Ur doing it after equipped is called