(OOP)
I js wanted to ask about the self value.
So my game is based on module scripts, which are using the Self value as the parameter.
It means that im supposed to get the self value for the every single script, right?
But.. wouldn't the self value just copy itself and be separate from the original SELF for the player?
For example, on the server i say it to get the self value, right? It gets. On another server script i ask it to get the self value again just to make everything work. QUESTION: are those two called self values THE SAME? and will the changes be applied to THEM ALL? (I mean, if the self value is only one then changes will be applied same)
The problem is: i got no clue how the saving of the self value works.
Current state (how i try to save it ONCE in game storage to reuse the same players' selfvalues:
I created a separate module script which behaves like a container for everything inside it (i basically created a table for self values)
Then i created one script on the server side which was getting the self value for every single player that joins the game and store it inside of that table. But it was working only for server, not for the client (i think it relies on the module script context)
So i created the same script but on the local.
And now i don't know if the self value that i got inside of server is basically the self value that is on the local and.... (Gibberish)
Just explain how the hell self value works and stores etc🫰
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