#Gun mechanics

1 messages · Page 1 of 1 (latest)

nimble basin
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I'm working on a gun mayhem type of game visually a 3d arcade platform shooter.

How do you perfect an arcade style gun mechanic. Right now it feels super stiff and rigid, albeit its in the early stages, however I dont know how to progress it further and make it feel smoother and less stiff and awkward. Could someone help and explain how i should go about making it?

(My own personal project)

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How would i make the guns not wobbly without having to redo the running animation is that even possible

primal elbow
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honestly the guns being wobbly is fine, it's just about the vfx

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and sfx

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it's mostly just lacking juice

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and also optimize server operations dude, 30kb/s received is far too much for just one player

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offload things to the client

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the tracers could be smoother; have them more fleeting and fade out (tween the width) (on the client, not the server)

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there could be muzzle flashes, punchier sound effects, etc

nimble basin
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okay do you know where i could find some more punchier sounds or should i just browse the

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studio sound page

mild ocean
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So like :Play(0.2) and :Stop(0.2)

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U can change the values

nimble basin
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ooo i havent thought of that