#Combat system questions
1 messages · Page 1 of 1 (latest)
I have made some combat systems and from my experience you need to learn how to make good hitboxes, remote events and combat animations if you want
You would also need to learn how to make an humanoid take damage and try your best to avoid exploits by adding checks if the damage value sent through the client is the one you want
humanoid:takedamage
done
pro skript
Yeah, and he would need to check if the damage value is the correct one to avoid exploiting
Lmao
trust is the basis for good community
Sure
roblox deserved it
Yeah, roblox is stupid asf
Very good idea... Also make sure all of the hitboxes are handled entirely client side
With no checks at all

bro i spawned a debate in my forum 
for hitboxes would that literally just be basic parts attached to the player?
No, it would be a better way other than using touched function
Lean how to use modulescripts in detail
then learn how to make a state machine
then you can start making abilities
if an ability is lag dependent use client hitboxes
but if it's say a giant AOE use server hitboxes