#RTS movement

1 messages · Page 1 of 1 (latest)

spark locust
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Im working on an rts with a sizeable unit count, and im curious if I should use roblox's physics engine to handle their movement, or if I should modify the position every heartbeat, or if there are other posibilities.

cloud nova
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anything but humanoids

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and u good

weak swan
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What is RTS?

spark locust
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real time strategy, I was worried about using physics if there are alot of units

weak swan
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I mean ur probably fine, as long as the player is on pc or console

spark locust
weak swan
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Even if u have a lot and a lot of them

weak swan
spark locust
weak swan
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I'd say first make ur game and if u have performance issues fix them then