#Saveinstance()
1 messages · Page 1 of 1 (latest)
There's no reliable way to detect a player using saveinstance. The player's downloading a copy of what they've already received for gameplay (so no server scripts as an example).
Oh, okay. But there’s a Brazilian game that claims it can detect it — want to test it? I’m curious how that works.
It won’t really be reliable. If I had to guess, they have a client sided detection system for memory spikes, which then get forwarded to the server via a remote.
That's right, and more or less that.
Wait, I'll test it and let you know.
When I run it, it is detected.
@wide radish Hi