#Saveinstance()

1 messages · Page 1 of 1 (latest)

heavy viper
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How does it detect saveinstance? Is there a way to detect it? I don't have experience with this.

wide radish
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There's no reliable way to detect a player using saveinstance. The player's downloading a copy of what they've already received for gameplay (so no server scripts as an example).

heavy viper
wide radish
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It won’t really be reliable. If I had to guess, they have a client sided detection system for memory spikes, which then get forwarded to the server via a remote.

heavy viper
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Wait, I'll test it and let you know.

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When I run it, it is detected.

heavy viper
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@wide radish Hi