#.ChildAdded not working on backpack
1 messages · Page 1 of 1 (latest)
When u equip a tool, it will be a child of char instead
ye but when u unequip it
it goes back into th ebackpack
shouldnt that trigger backpack.childadded
its under a players.playeradded:connect function
i wanted to set up a listener
when the player joins
So check if players.playeradded triggers by adding a print statement
it is
Also is this a local script
server
Does the char die after the spawn before u trigger the childadded event?
no
this is all it is
but it does nothing
Any error output then
nope
i genuinely have no clue why this doesnt work
So does the first hi fire?
yes

ok
maybe im setting up the listener wrong
idk
ye actually
i dont think i can set up listeners like that off of a playeradded event
Trying waiting for the backpack a bit if that still doesn't work
that didnt change anything
what do u genuinely do about stuff like this where u can't find the error in a script
The backpack is a new instance every time you respawn
Yeah, his character never dies though