Hello! I'm new to Studio, I'm making a driving game and right now I'm implementing a feature to have knockable obstacles, one of which is a Street Light.
I've already accomplished doing other objects that are level (has 3 or 4 legs to stand) such as construction signs, etc. It's easy because I can just make them start unanchored (because they're stable) and break when pushed.
When it comes to street lights, they're not exactly level, so I don't know any other solution other than anchoring them initially and then unanchoring them when getting hit, but this introduces some delay because the car would hit it first and then register the crash physics towards an immovable object (making the car bounce back), because the script doesnt even have enough time to realize its been "hit" and should unanchor itself.
Any solutions? Thanks!