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worthy patrol
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Subject: Hiring a Developer for a 1vs1 Timebomb Duel System (3 Arenas)
Job Description:
I am looking for a skilled developer to create a private 1vs1 Timebomb Duel system for my military game. The system is inspired by "Timebomb Duels" but tailored for my game's point system.
Core Mechanics:
• Match Structure: Each match consists of 8 full rounds.
• Bomb Mechanic: A 10-second countdown appears above the head of the player holding the bomb. They must pass it to the opponent before it explodes.
• Round Logic: Players must complete all 8 rounds regardless of losses.
• Sprint Logic: My game has a custom Sprint (GUI). You must script it so that the Sprint is temporarily disabled inside the duel arena during rounds, and re-enabled once the match ends. This should not affect players outside the arena.
• Rewards: At the end of the 8th round, the winner gets 3 points added automatically to the Leaderboard.
Technical Requirements:
• 3 Different Arenas: I need 3 maps. You are allowed to use the original Timebomb Duels map assets/models as a base to save time, but you must modify the designs (walls, floor, textures) to fit either a Military or Classic theme.
• Security & Anti-Exploit: The arenas must be protected against "Fly Hacks," exploits, or HD Admin commands (like Fly or Spectate). No outsiders should be able to enter.
• UI/GUI: A top-screen GUI showing the current round and live score.
• Scripts: All scripts must be 100% custom-made and secure. No free-model scripts.
Terms & Conditions:
• Budget: 1,000 - 3,000 Robux.
• Test Place: The system must be demonstrated in a Test Place first before integration.
• Payment: Robux only.
• Contact: If you agree to these terms, please DM me to discuss further.

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