#How do i make the arm follow the mouse pointer
1 messages · Page 1 of 1 (latest)
Yeah its very likely made with IK Controls like Dani said. The only other option i could think of would be with the Run Service.
Here is a tutorial for it. https://youtu.be/iWRlgOw8fW4?si=XFFVG2nOBLnMQiYr
Once you understand IK Controls just create a Part at the Players Mouse.Hit position and set the Target to that part.
Inverse kinematics is the mathematical process of calculating the variable joint parameters needed to place the end of a kinematic chain.
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Are you able to do ik with r6?
Yeah pretty sure
oh so you cant use ik with r6
and my rig are gonna be r6
You can. You just gotta Tweak it
But if you don't want to use IK Controls ig try changing the Rotation of your arm using Run Service?
There is a function called CFrame.lookAt(). That might help you
ok ty ill try it
you really don't need inverse kinematics
there's a property of certain joints that allow you to rotate them as you please
orientation
just have it point towards where the flashlight's target is
you can do some extra math to make it look better but that's basically it
Imo IK looks cleaner and easier if you set it up
it’s a rather complicated algorithm and if done en masse can be more expensive than other solutions
Maybe he could use the lookat() thingy, I've heard that's cheap