Good evening, I have a question about the client/server:
I have a simple game, an obby for two players, and I would like a door to open only for them when a team solves a puzzle.
So I'm wondering how to organize this as cleanly as possible: should I clone the map for each team, modify the properties of the parts locally, or use CollisionGroups?
Then there's a second problem: from what I've heard, physics isn't recommended on the client side, but now I'm a little lost on the best way to handle this. Could someone please enlighten me on how to structure this?
To give you an idea of what I mean, there's a game called “Chicken Jockey” that has managed to do this.