Doing some research on making hitboxes, curious on what some of you consider the best hitboxes to use. i like the idea of ray/shape cast because of how cheap it sounds, but from what i know you cant do AOE hitboxes with this. leaning a lot toward special queries since there's a lot i can do with them, but filtering seems like a future issue.
#What hitbox method?
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A quick tutorial on making good hitboxes in Roblox Studio
ShapecastHitbox: https://devforum.roblox.com/t/shapecasthitbox-for-all-your-melee-needs-v025/3624241
BetterReplication: https://devforum.roblox.com/t/betterreplication-vastly-improve-your-combat-experience-by-fighting-lag/3260027
SecureCast: https://devforum.roblox.com/t/archived-secur...
I like queries a lot but doing gun hitboxes with queries would probably suck
So i would always use queries for any hitbox type other than Gun hitboxes
If you were thinking about punch hitboxes or like those in asymettrical games, you could just make new parts inside of the script that hurt on touch, then if you wanted multiple you could use a for index loop.
do you guys do anything special for latency? i know theres rollback frame techniques but like it says in the video i dont know of any that are widely used
I mean it depends on what game you have, for example for my fighting game I create a part and if a humanoid touches it other than you then they take damage and 1 enemy can't get hit by the same attack twice
i do the exact same with local functions, for loop and bool values
i could show a video if needed @gentle merlin
sure
And thats using .touched?
I use that but I've heard there are better options for it