#What hitbox method?

1 messages · Page 1 of 1 (latest)

gentle merlin
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Doing some research on making hitboxes, curious on what some of you consider the best hitboxes to use. i like the idea of ray/shape cast because of how cheap it sounds, but from what i know you cant do AOE hitboxes with this. leaning a lot toward special queries since there's a lot i can do with them, but filtering seems like a future issue.

peak belfry
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If you were thinking about punch hitboxes or like those in asymettrical games, you could just make new parts inside of the script that hurt on touch, then if you wanted multiple you could use a for index loop.

gentle merlin
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do you guys do anything special for latency? i know theres rollback frame techniques but like it says in the video i dont know of any that are widely used

latent knoll
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I mean it depends on what game you have, for example for my fighting game I create a part and if a humanoid touches it other than you then they take damage and 1 enemy can't get hit by the same attack twice

peak belfry
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i could show a video if needed @gentle merlin

peak belfry
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if it helps

gentle merlin
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And thats using .touched?

latent knoll
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I use that but I've heard there are better options for it