local JumpBoostCooldowns = {}
local COOLDOWN_TIME = 1
workspace.JumpRing.Touched:Connect(function(hit)
local character = hit.Parent
local humanoid = character:FindFirstChildOfClass("Humanoid")
if humanoid and humanoid.JumpPower < 1000 and not JumpBoostCooldowns[character] then
JumpBoostCooldowns[character] = true
local originalJumpPower = humanoid.JumpPower
humanoid.JumpPower = 100
task.wait(10)
humanoid.JumpPower = originalJumpPower
JumpBoostCooldowns[character] = nil
end
end)
dont understand why its not working is .JumpPower not correct?