#Jump power script

1 messages · Page 1 of 1 (latest)

cyan spruce
#
local JumpBoostCooldowns = {}
local COOLDOWN_TIME = 1

workspace.JumpRing.Touched:Connect(function(hit)
    local character = hit.Parent
    local humanoid = character:FindFirstChildOfClass("Humanoid")

    if humanoid and humanoid.JumpPower < 1000 and not JumpBoostCooldowns[character] then
        JumpBoostCooldowns[character] = true 

        local originalJumpPower = humanoid.JumpPower
        humanoid.JumpPower = 100

        task.wait(10)

        humanoid.JumpPower = originalJumpPower
        JumpBoostCooldowns[character] = nil
    end
end)

dont understand why its not working is .JumpPower not correct?

crisp fern
#

Its called JumpHeight

#

atleast on default

#

Just enable the UseJumpPower Property

white cove
#

AI script🥶