#Custom inventory system

1 messages · Page 1 of 1 (latest)

languid gate
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I am trying to make an inventory system and currently i am inserting all the hotbar buttons inside a table (every button contains a boolvalue named occupied set to false by default and an input action activated by clicking and using the same number as the name aka 1, 2 -10). I remove everything inside the table when the player dies and reinsert it however i noticed that the children (Bool, input) are not in the buttons. Could someone explain why?

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I know gui resets by humanoid died however why do the children not also clone?

static stump
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If that would help

languid gate
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god i forget about it every time

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this is the second time

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ill try

static stump
languid gate
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yep that helps abit

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thanks

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Second time that resetonspawn has doomed me 😭

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But thank you very much! Im making this project as a way to improve my coding