I am trying to make an inventory system and currently i am inserting all the hotbar buttons inside a table (every button contains a boolvalue named occupied set to false by default and an input action activated by clicking and using the same number as the name aka 1, 2 -10). I remove everything inside the table when the player dies and reinsert it however i noticed that the children (Bool, input) are not in the buttons. Could someone explain why?
#Custom inventory system
1 messages · Page 1 of 1 (latest)
You can disable gui resetting btw
If that would help
Should be property of starter gui