#How do you use module scripts?
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u can use them for a lot of stuff. U can reuse functions in different scripts refering to the same module script
Its easier to think of them as like dictionaries you can access from different scripts. Modules stay idle until another script asks for them, vs having a ton of things mashed into scripts that die or sit in bubbles
A module script could also be seen as a globally acessible table. You can make a list of stats or values that every player can acess, or you can put functions in it that every script can use for itself