Im getting diffrent outputs depending on how im sheduling my systems (im using jecs as my ecs)
First Shedule:
require(systems.user.spawnUser)
require(systems.user.deleteUser)
require(systems.datastore.loadData)
require(systems.test)
this prints the player getting added and removed (no currency).
Second Shedule:
require(systems.user.spawnUser)
require(systems.user.deleteUser)
require(systems.test)
require(systems.datastore.loadData)
This prints the currency and player getting removed (not added).