#CLIENT SIDE TERRAIN GENERATION
1 messages · Page 1 of 1 (latest)
pretty sure you could just generate the terrain normally on a client… right
You can..but it only works for plain generation (FillBlock) method..I manually created a terrain(sculpted)...now i want to load that terrain only for the client..(its just for visuals only)
My terrain has hieght, depth and other parameters which i would like to manually load in
If you made it yourself why can’t you use it on client
terrains are owned by server(the api)
Using the terrain editor and after making changes..i want to save that "Chunk" with details..since the terrain uses voxels....