#Is It Allowed to Record & Reuse Player Mic Audio in Roblox?

1 messages · Page 1 of 1 (latest)

still pendant
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Is it allowed under Roblox ToS and Privacy Policy to record a player’s microphone audio with explicit player consent, from the moment the player clicks a “Record” button until they click “Stop”?

Assuming that the player:

  • intentionally clicks a “Record” button
  • is clearly informed that their voice is being recorded
  • and explicitly consents to the recording

Is it permitted for a game to:

  • capture microphone audio during that time?
  • store the recorded audio (temporarily or permanently)?
  • and reuse the audio later in-game (for example, attach it to a Part or object for playback)?

I’m asking from a policy and official capability perspective, not about bypassing any protections.

Additionally:
if this is allowed, could someone point me to the official API, documentation, or an example script / approach that demonstrates how this could be implemented in compliance with Roblox rules?

abstract hare
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is this even possible yet

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just curious

whole iron
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Try asking ai

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Nobody is gonna read that 100 page Policy

warped bison
full dome
warped bison
# still pendant wdym beg?

Just beg for an answer like "Can someone tell me how to do this?" or smth like that, and also provide a script if possible

full dome
# still pendant Is it allowed under Roblox ToS and Privacy Policy to record a player’s microphon...

short answer, probably not, no. long answer, it depends, e.g if it is temporary and only for the current playsession, and is only available to that one player, it's most likely fine, but if you're storing people's voice recordings off platform then maybe but probably not because it can be technically viewed as biometric data, namely voiceprint, though that said it's probably fine in datastores. i doubt you're going to get a clearer answer than this.

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you could try asking the roblox ai assistant about this (be sure to double check everything it claims and don't assume 'the ai said its fine so its fine'), and read through the roblox tos yourself looking for related things.

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i'd suggest contacting roblox about this but it'd take a while to get an answer, if the answer is at all even relevant when you do get one, but hey it can't hurt to ask them?

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the how is via roblox's audio api, google it