top of the light should be in place like in this video https://www.youtube.com/watch?v=slt5ZC3611c
Part two of this showcase because i did not really like the first one :p
1 messages · Page 1 of 1 (latest)
top of the light should be in place like in this video https://www.youtube.com/watch?v=slt5ZC3611c
Part two of this showcase because i did not really like the first one :p
the problem is that i dont know how
and thats thhe main problem
@mossy crow
Search up a tween tutorial
You need ur gui ur tweeninfo and what property u want to tween I think
i
cant even find a video
about a 2d billboardgui morph
there is a tutorial
but
i need it as a morph
so when the player touch the morph button
the tweenservice should work
and i already tried a tutorial
and it doesnt work for some reasonj
Then just enable the gui when the player touches that part and if it touches the other morphs parts then disable ur gui
What is ur script?
local TweenService = game:GetService("TweenService")
local Tween = TweenService:Create(game.Workspace.monst.Character.o, TweenInfo.new(1), {CFrame = game.Workspace.monst.Character.o.CFrame * CFrame.new(-5, 0, 0)})
Tween:Play()
You only need a Tween service for the light tho
ik but
main problem is that i dont know scripting
Then learn my friend 👍
What is this? It's so messy you should use definitions Imo
tried and it doesnt work
What exactly did not work? You learning or the Tween?
https://www.youtube.com/watch?v=cEnFiqLu9XM tried recreating on this one year old video
everything lol
with what did you start
So nothing
variables
Any errors in output?
no
what is .o
Is ur light a gui or part?
billboardgui
OMFG
billboardgui
you can't change the CFrame of a BillboardGui
There is no CFrame for that dumbie
then imagelabel?
gui elements don't have a CFrame like dani said
they are 2d
so what
Tween ur image's rotation
should i make a another character but change it into the light and make the part tween
just add a ImageLabel inside the BillboardGui and Tween the rotation propety
there is no need for another character or part
That's what I also said bruh
dude i dont even know how
** You are now Level 8! **

dude im a beginner
Anyways i gotta go now. Ask Dani if you need help maybe he'll explain it to you
ok
Get ur image label location and identify it. So like: local Image = ur image labels path
ok and where do i add the script into
Always at the top
no like in serverscriptservice or at the character
Identifiers usually go to the top
Local script in starter player
Oh or nvm actually server script
Cuz u want it to show for others as well
serverscriptservice
ok
yeah
also dont forget
when you touch the morph
the light should still loop even with the walkframes
and i want it to show for other too
Wdym by walk frames?
every 2d morph has a walkframe
watch this video and look how toe gui is changing
yeah
but
will the tween for when the animation is running
local tweeninfo = TweenInfo.new(1, Enum.EasingStyle.Quad, Enum.EasingDirection.Out)
done
local goal = {Rotation = how much u wanna rotate it}
can i make it rotate left and right
just like in the video
And actually add ", -1, true" to ur tween info after easing direction
ok i think i know how to make that
one question does it have to be inside the {}
local tweenImage = TS:Create(image, tweeninfo, goal)
tweenImage:Play()
Show me ur script after this
local image = game.Workspace.monst.Character.o.ImageLabel
local TS = game:GetService("TweenService")
local tweeninfo = TweenInfo.new(1, Enum.EasingStyle.Quad, Enum.EasingDirection.Out)
local goal = {Rotation = 1, -1, true}
local tweenImage = TS:Create(image, tweeninfo, goal)
tweenImage:Play()
Bro you should writr the -1, true to the tween info
Inside the tween info after easing direction
sorry i dont understand
local tweeninfo = TweenInfo.new(1, Enum.EasingStyle.Quad, Enum.EasingDirection.Out, -1, true)
local goal = {Rotation = 45}
if it has any problems then tell me
also does it loops
@mossy crow
it works but
it only rotates on the right side
and the walkframes(aka animation) should rotate too
Ohh

it should be in place
yea
so if anyone equips the morph
the morph should rotate aswell
without the player rotating
Oh yeah mb I forgot
Set the Rotate to 90 and add image.Rotation = -45 after local image = ...
can you make it as a script line
Bruh my fingers are crying I'm on phone rn. But OK
local image = game.Workspace.monst.Character.o.ImageLabel. image.Rotation = -45
local TS = game:GetService("TweenService")
local tweeninfo = TweenInfo.new(1, Enum.EasingStyle.Quad, Enum.EasingDirection.Out, -1, true)
local goal = {Rotation = 45}
local tweenImage = TS:Create(image, tweeninfo, goal)
tweenImage:Play()
ok ill copy and paste it
its ok
45 instead of 90
So is it working now? Like back and forth?
@night sparrow
I'ma have a shower rq now
are you sure that the end of the first variable should be image.rotation = -45
Yeah
What is ur script rn?
local image = game.Workspace.monst.Character.o.y.Image.Rotation = -45
local TS = game:GetService("TweenService")
local tweeninfo = TweenInfo.new(1, Enum.EasingStyle.Quad, Enum.EasingDirection.Out, -1, true)
local goal = {Rotation = 45}
local tweenImage = TS:Create(image, tweeninfo, goal)
tweenImage:Play()
Bro wtf?
image.Rotation = -45 should be in a new line
if you need to be somewhere, might i suggest doing that.
below the local image variable?
Dw I'm done with it
Yes
alright
i've seen this before, you'll be here for quite a while. this is to get one tween working once ... they've got a character morph to go yet which means swapping the player.character and applying this tween ... you'll be writing that for them too unfortunately
if you want to do that dont let me stop you tho 
Yeah I've noticed he isn't very good at it
Have Fun!
alright it works now
Nice
but it shouldnt bounce at the left side
-# here comes the now i need it to do Y
fr
** You are now Level 16! **
Wdym by that?
anyway ima leave you to it since i don't have much constructive to say other than suggest learning to code, reading the docs, google, youtube tutorials etc, heck even ai should be able to help with this. good luck 
Yeah ok I only have about 20-25 mins too
-# you'd probably have faster results just ai generating the solution for them but you didnt hear it from me 🥣
I agree 100%
Oh I see ur problem
as the guy said it should be like that
Try Enum.EasingDirection.InOut
alright it isnt bouncing
watch the video and look at the light
and also it kinda waits a little bit on the left side and right side
cant you make the rotations slow and at the left side and right it should wait like 2 seconds
Oh ok you are going to need a new script then
So like u want it to stop on both sides for 2s?
just like the video
i think it doesnt use to stop on bothsides
i think the rotation should slow
can you do that?
@mossy crow
Oh u can just adjust the 1 to like 2 or 3
local tweeninfo = TweenInfo.new(1, change this only
ok
So?
Hai
hi
we are trying to remake a tween
then the tween should work when a player equips the 2d morph
You don't need to make it work WHEN it gets equipped
Js disable the beam the animation can continue indefinetly
i dont use any light on the morpjh
yes
i first recreate the tween on a image label
I see
then when the player equips the morph
the tween should work even when the player equips the morph
so the player can walk around with the 2d morph that got the tween
Ok
wait let me retry it
** You are now Level 9! **
nvm i just did something wronh
yes
now
the main problem is
the top of the image label aka the head should be in place
it shouldnt rotate the whole image label
the bottom should rotate left and right
Wdym?
let me find a example
Ok after that I gtg
it should be like this
@mossy crow
if you know what i mean
Idk but I think I know what u mean try setting ur image Labels anchor point to 0.5, 1
Or just try adjusting it
Idk exactly
nope
the imagelabel is gone now
you can rest ill ask pyro fire
@fallow wasp
yo bro
can you help me
can and willing are 2 different questions
will you help me
i will not be writing code for you

why
Just ask ai
i've got enough code to write as it is i dont need to your stuff on top of that, i mostly just give general advice and techniques
-# not to mention, code aint free, i guess this is news for you
anyway i suggest you defer to ai
chatgpt or roblox ai
i don't recommend it in most situations, but there are the occasional few where ai can do it.
Chat gpt 100% roblox ai suxks
roblox ai first, then whichever. or a combination.
roblox assistant is better suited to roblox targeted code, but they should all have some capacity for it.
At least from my experience
im gonna ask bero if he or she can help me
then ill see what i can do
since they all have training data from lua in general and roblox devforum+docs
Gn guys! 🫂 💤
gn
bro wanted a spoonfeed and managed to coax someone into doing that for a measly my-first-tween for about 2 hours
Wow, good morning!
... and throughout all of it refused to consider doing anything (such as, y'know, learning how to code), instead opting to repeatedly beg for code.
wHeRe dO i PuT tHaT
... they still haven't made any real progress on their first ever tween.
that should get you up to speed on the past 280+ messages 👍
sigh
Wha
** You are now Level 1! **
i did btw