I've been working on two different enemies for my game. Both of them need to be able to track the player's position and rotate to face them.
I initially tried using an IK control in LookAt mode, but jumping over the enemies causes them to flip upside down and fly all over the place. Ideally, I'd like to use IK controls while locking the movement in the Y Axis, though I don't know how to do that.
I also tried using CFrames, however I want to avoid this where possible for performance reasons, as well as the fact that it causes other issues elsewhere.
Any suggestions would be really helpful. Thanks.
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