#Camera relativity
1 messages · Page 1 of 1 (latest)
1 messages · Page 1 of 1 (latest)
How do i keep the camera relative to the orientation of the character (for like flying scripts etc where ur character flips and stuff), and maintain its normal behaviour?
I want it to be similar to EgoMoose's 'Gravity controller' camera
I have been trying to decode his camera stuff for like 1.5 hours now and i'm getting nowhere
use a part to act as the camera and move it in relation to the character