#Whats a good way to make a Task System?

1 messages · Page 1 of 1 (latest)

small quiver
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Heya! I've been kindof stuck on this thing and no amount of research kindof got me to work on it.

I wanted to know what would be a good way or structure to build a task system similarly to "Among Us" Where you get a randomized minimum-maximum amount of tasks?

Do you guys have an advice on this? Or any sources about this? Im so lost right now....

hallow flicker
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math.random + tables

small quiver
hallow flicker
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if not task then return end; if not task.a then return end; if not task.b then return end;

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these are silent errors

small quiver
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Its either that im fucking stupid or i forgot to put something in a task.spawn()

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deleting it was probably a bad idea

hallow flicker
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it's always something like that

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or a condition is backwards like using < instead of >

small quiver
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THATS ONE OF MY FUCKING ISSUES FOR AL ONG TIME IS THAT I ALWAYS MISTAKE < AND >

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To the point i just use AI to ask if im during the Less than or More than correctly

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cause i keep fucking forgetting

hallow flicker
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the big number is on the big side, the small number is on the small side

small quiver
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ill restore the old version and check it out to see if i did that exact mistake since i just now thought of this shi sob2k

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thnkas pyro

hallow flicker
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the tricky parts start happening when you consider more than one player; like when a player finishes a task you have to notify all players