#How should I make a ProximityPrompt that shows for player independently and I can toggle it's transp
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Use a remote event fire by the server to the client, when that player receives the remote event just toggle that prompt in a local script
For transparency just use the Enabled property that will disable or enable it from doing anything
but doesn't that disables it for everyone?
Nope, only the client that changes it
Could you say an example by any chance?
I mean in code
oh I might not need that