#How should I make a ProximityPrompt that shows for player independently and I can toggle it's transp

1 messages · Page 1 of 1 (latest)

urban fox
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So basically I have an npc and want to have a dialogue system and I want to hide then proxpromt until the npc finishes talking for that player. And I have no Idea have I could do that.

desert kraken
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Use a remote event fire by the server to the client, when that player receives the remote event just toggle that prompt in a local script

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For transparency just use the Enabled property that will disable or enable it from doing anything

urban fox
desert kraken
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Nope, only the client that changes it

urban fox
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I mean in code

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oh I might not need that