#Lobby System-ish

1 messages · Page 1 of 1 (latest)

prime ore
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So I'm tryna make a lobby system, and basically the names of the lobby ui are the names of the hosts which is being sent through the event. I print the name of the person first to make sure the data gets there but then it just says Infinite yield possible on 'ReplicatedStorage:WaitForChild("Instance")' And yes, I looked in replicated storage on both the client and server side and the UI I need is in there with the name it should be. "Nick_072811"

weak turret
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meh

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u fired the wrong thing

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sorry i am bad at speaking in coding language

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but when u call joinName u are essentially calling player

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do fireserver(joinname) instead

prime ore
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hmm

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Alright ill try it

weak turret
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it should probably work then

prime ore
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no, still having trouble

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WELL WAIT

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okay wait something better happened

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now it says Infinite yield possible on 'ReplicatedStorage:WaitForChild("Nick_072811")'

weak turret
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new error i guess?

prime ore
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so the names working

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thats better

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I see the issue

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Thanks for the help!

weak turret
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well is it fixed?

prime ore
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sorta, just the part I needed fixed

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OHH I SEE

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Long story short, testing this on one device isn't the best idea. but yeah it's working