So I'm tryna make a lobby system, and basically the names of the lobby ui are the names of the hosts which is being sent through the event. I print the name of the person first to make sure the data gets there but then it just says Infinite yield possible on 'ReplicatedStorage:WaitForChild("Instance")' And yes, I looked in replicated storage on both the client and server side and the UI I need is in there with the name it should be. "Nick_072811"
#Lobby System-ish
1 messages · Page 1 of 1 (latest)
meh
u fired the wrong thing
sorry i am bad at speaking in coding language
but when u call joinName u are essentially calling player
do fireserver(joinname) instead
it should probably work then
no, still having trouble
WELL WAIT
okay wait something better happened
now it says Infinite yield possible on 'ReplicatedStorage:WaitForChild("Nick_072811")'
new error i guess?
well is it fixed?