#whats the propper way to save player data

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quartz cape
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ive made a few projects but every time i just create a leaderstats folder with intvalues and when people leave the game i have a server script collect the values and save them into datastore but i have troubles with this methode for big numbers or whole inventories, i was wondering how others do it or how its supposed to be done

next nova
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With datastores

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Or other like the

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Idk how it is called but like custom data store api thingies

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Oh I got it "Open cloud apis"

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Basically external datastores(more advanced)

twin stump
drowsy trellis
quartz cape
hushed matrixBOT
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studio** You are now Level 7! **studio

quartz cape
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this is a example

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thats how i store all my data and when the player leaves i store them all as a table in my script

twin stump
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just make an attribute

quartz cape
twin stump
quartz cape
cobalt cove
# quartz cape how do i acces the save data in other scipts then ? i dont really get it

:GetAsync(Key)

Here is a tutorial that i found useful if you still are having troubles. https://youtu.be/TIZ3qsCX5S0?si=WpWTN2hwZ9CH_1dc

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twin stump
cobalt cove
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But so i can improve: