#animate script issue

1 messages · Page 1 of 1 (latest)

candid sedge
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sour crest
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Could you show us the script in which you use the :play() method

sour crest
candid sedge
sour crest
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oh yeah i forgot you just change the id

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mb

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but where do you require the module

upbeat lance
upbeat lance
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I looked through the code and i didnt see anything that stops the animation.

candid sedge
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I don’t stop either animations, I change the ids

upbeat lance