So I am teleporting players between two points (round system) and sometimes bad things happen as you can see in the picture given. When teleporting, I am setting their linear and angular velocitys to vector3.zero. My only prediction is that it may be because I am manipulating the camera of one player in every round but setting it to default again. no movements or other things except the camera manipulation happen clientsided.
#Desynchronisation I guess
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im not sure what your trying to do, however if you are trying to teleport players somewhere you can just set the characters humanoidrootpart cframe somewhere else.