for context, I've made 2 functions, one called on the weapon that loads all the weapon anims unto the humanoid so they can be played, and one that cycles though the attack anims. when you die now, the anims stop working and everything breaks. I checked if the anims were playing, the idles were apparently playing but I'd see nothing playing, I couldn't even throw a punch
#My worst battle so far (loading animations)
1 messages · Page 1 of 1 (latest)
I think it's an issue with the animator???
but I still can't find the issue, no errors are thrown up either
oh code yeah
this the animation creator
this is the function that cycles through animations for the weapon combos
I noticed when the bug appears the func stops around line 22
and then the idle anim handling, there's a refresh I tried to add to fix the issue, ofc it did nothing
I'm gonna go take a break now, spent the whole day on this and I'm so tired, someone please I need some HELP
:|
the refresh acc worked
it was one variable name away oml

I F*CKING HATE SCRIPTING
I'll um just make sure that's the soltuion
well nope
it wasn't
on an unrelated note, is this s1 worthy
it partially solves it tbh, the idles play now but you can't attack
Do you own the animations
And the game?
I'm the modeler, scripter and animator so yes I own everything
And there's 0 errors?
0 errors indeed
it just randomly happens
you can die like 3 times and it won't happen
and on your 8th death it just breaks
I dont understand why your creating a new animation instance everytime you call the animtrack maker you only have to do that once afterwards just refer to it when you make a new animtrack
also stop using string.sub use string.find
and make sure that actionlocked attribute stays false
also make sure the rig is the same everytime you play an anim
what are you talking about?