#My worst battle so far (loading animations)

1 messages · Page 1 of 1 (latest)

distant acorn
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for context, I've made 2 functions, one called on the weapon that loads all the weapon anims unto the humanoid so they can be played, and one that cycles though the attack anims. when you die now, the anims stop working and everything breaks. I checked if the anims were playing, the idles were apparently playing but I'd see nothing playing, I couldn't even throw a punch

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I think it's an issue with the animator???
but I still can't find the issue, no errors are thrown up either

distant acorn
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this the animation creator

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this is the function that cycles through animations for the weapon combos

distant acorn
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and then the idle anim handling, there's a refresh I tried to add to fix the issue, ofc it did nothing

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I'm gonna go take a break now, spent the whole day on this and I'm so tired, someone please I need some HELP

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:|

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the refresh acc worked

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it was one variable name away oml

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I F*CKING HATE SCRIPTING

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I'll um just make sure that's the soltuion

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well nope

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it wasn't

distant acorn
distant acorn
daring gyro
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And the game?

distant acorn
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I'm the modeler, scripter and animator so yes I own everything

daring gyro
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And there's 0 errors?

distant acorn
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0 errors indeed

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it just randomly happens

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you can die like 3 times and it won't happen

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and on your 8th death it just breaks

unkempt aurora
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I dont understand why your creating a new animation instance everytime you call the animtrack maker you only have to do that once afterwards just refer to it when you make a new animtrack

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also stop using string.sub use string.find

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and make sure that actionlocked attribute stays false

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also make sure the rig is the same everytime you play an anim