#plane model tweening

1 messages · Page 1 of 1 (latest)

runic flint
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so i got a plane as shown in the video. it has 2 states: circling a position and diving into it. it moves by heartbeat and its cframe is calculated by a parabolic function for diving and a circle function for circling. however i cant figure out how to make it smoothly switch between these states. any idea how?

smoky bluff
runic flint
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i got 2 functions that give the position from time but without actually starting the circling or diving idk

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the positon

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actually hold on

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ok nvm well i could lerp but the thing is how would i model the lerp?

smoky bluff
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Primary Part

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Wait

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wdym model the lerp

runic flint
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this is what im trying to achieve

runic flint
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i use parabolic function to calculate x and z

runic flint
runic flint
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brain is cooked rn

smoky bluff
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All i know is that you could lerp it to achieve the "smoothness"

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But ion know math shi

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😭 😭