I tested my gun system by firing 500 bullets per second continuously for 43 minutes without stopping ~ 1.25M bullet.
During the test,
FPS stayed stable, but memory usage increased by about 100 MB.
My question:
Is this normal memory behavior (engine caching / GC), or does this indicate a possible memory leak that could cause issues over long play sessions?
The increase stopped after stop firing
I want to clarify that 500 bullets per second is a very high number for my game
** You are now Level 13! **

