Im trying to get the weld to put the handle (named BodyAttach) in part0 and the player's right arm in part1 through a local script, that sends a remote event signal to a server script that puts the parts in the right properties, but it keeps saying that the weld is nil, is there anything causing this i could fix, and if so how? any help would be great.
#Weld Problems
1 messages · Page 1 of 1 (latest)
just a guess but try turning on archivable of player's character? it enables cloning
another guess is your not firing properly
or the weld only exists on the client 
the variables are arriving at server as nils probably
probably
not probably
anything created client side can't be accessed by the server
but we dont know if that is the case here.
@indigo coral create weld and bone server side then weld it to the player. server has access to everything under explorer except client side created instances and variables.
The weld is already pre-made in the weapon, the weld is actually the thing containing the script file
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i suggest you review what it looks like in the explorer when the game is running on both the client and server and see where this weld actually is, if it actually exists etc. add prints to see where the nil is coming from etc