I have a tower defence game and im switching from ScreenGui to BillboardGui for the upgrade menu. I currently have it setup so the BillboardGui is cloned and parented to the towers humanoidrootpart, so it displays the billboard above its head. The problem is that the buttons dont work. A solution i read is to put the billboard into starterGui and then adornee it to the tower, but you cant adornee something with code, only manually before the game has started. So now im stuck.
#Upgrade Menu for Towers not working
1 messages · Page 1 of 1 (latest)
I tried, it literally doesnt work
you did it wrong
I also manually went into the adornee property in test mode and changed it to the exact part i wanted to and it didnt work inside of testing, but did outside
What is this?
I have no idea, i can try achanging the adornee with code again and updating you
okay so i tested again, and still no progress
This video will show the differences between the StarterGui and the PlayerGui! Hope you enjoyed the video, make sure to like, subscribe, and share! (it really means a lot)
Roblox Group: https://www.roblox.com/groups/12211042/Monkey-Study#!/about
Should i do this inside playerGui?
please watch the video and try to understand the issue
okay, ill get back after
Okay, im understanding a bit more i even double check myself as i was wondering why it was changing information on my starterGui with another script, but realised that the script is also in starterGui and therefore is being replicated and then referencing playerGui with script.Parent
But yes this makes sense, i think i should be able to make the changes necessary now
ill set this thread as solved