#What's a RemoteEvent?
1 messages · Page 1 of 1 (latest)
did you try researching?
There’s this thing called ”documentation”
RemoteEvents send signals from server to client and vice versa (uses :Fire[Server/Client] and .On[Server/Client]Event)
RemoteFunctions send signals but they have to send those signals to functions which return a value (uses :Invoke[Server/Client] and .On[Server/Client]Invoke)
UnreliableRemoteEvents can only send signals at a low amount of data (900 bytes) and I have no idea what circumstance this would need to be used someone help me
a example is eyes laser, the server needs to know the pos of the mouse in the client and with a normal remote event that is kinda impossible
look up some examples
For more detailed information, check out the resources below:
https://create.roblox.com/docs/reference/engine/classes/RemoteEvent
https://create.roblox.com/docs/reference/engine/classes/UnreliableRemoteEvent
Chapters
00:00 Intro
00:27 What is it
01:24 Networking 101
03:11 Back to Roblox
03:33 Why care?
04:24 Which one?
05:53 Example 1
06:46 Exa...
this is useful
not for learning remote events, specifically that's for unreliable remote events
please, read
I'm not talking about remote events
I'm answering to this
why would it be impossible for normal remoteevent
watch the video
ohh cuz remotevents send more data they can lag more
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