#Is it possible to lerp with a model instead of a part
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use the prinary part
if the model has a primary part, you can move the primary part's cframe/position/rotation and it should move the entire model, as long as the model is rigged properly
you can get the primarypart either by its exact name or doing Model.PrimaryPart
Ok I will try that
:PivotTo and :MoveTo exist
MoveTo changes the position of the whole model to the given Vector3 while still maintaining the original model and PivotTo does the same except it needs a CFrame not a Vector3
Is there a way to do the pivotto without the model the model is inside of also not moving? Or is it just a weld thing
Rigged properly? I thought that was just for humanoids