#Skinned Mesh Pathfinding

1 messages · Page 1 of 1 (latest)

grim stump
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in order to use path finding on my skinned mesh from blender, i need a humanoidrootpart. problem is, when i connect the humanoid rootpart, it messes with the bones and im unable to animate the skinned mesh. what do i do?

naive ridge
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Tung tung tung sahur

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Kkrrhmm