#How to add momentum based Sprinting.

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unreal maple
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I want to add the ability for when you hit sprint, you'd pick up momentum over time, like in a Sonic game, but I'm not sure how to do this. Does anyone know how I can add a feature like this?

rapid spire
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idk just multiply the player's walk speed starting from like 1? or continously add

cosmic fulcrum
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Add to the player’s walkspeed in a runservice loop but multiply your speed gain per second by deltaTime to make sure it’s consistent across all players and contexts.