#How do i make a random world generator like a desrt and dusty trip?
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haven’t played either but maybe look into procedural generation or wtv
its pretty trivial
for the random terrain offset just use 1 dimensional perlin noise if thats a thing
or like math.noise(x,0,seed)
for the road you can just use one long part or part segments its not that hard
i mean my first thought would be to have the map generated in tiles with each tile having a chance to spawn a certain level/map/whatever
i feel like you don’t need any advanced procedural generation algorithms for this
hey what DOES math.noise do actually
perlin noise
ye
thanks!