#How do i make a random world generator like a desrt and dusty trip?

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grizzled hazel
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title

frail jungle
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haven’t played either but maybe look into procedural generation or wtv

sour flower
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its pretty trivial

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for the random terrain offset just use 1 dimensional perlin noise if thats a thing

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or like math.noise(x,0,seed)

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for the road you can just use one long part or part segments its not that hard

frail jungle
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i mean my first thought would be to have the map generated in tiles with each tile having a chance to spawn a certain level/map/whatever

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i feel like you don’t need any advanced procedural generation algorithms for this

vestal valley
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hey what DOES math.noise do actually

frail jungle
vestal valley
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ohhh

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that awnsers everything

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i 100% know what youre talking about

frail jungle
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lol

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it’s used in procedural generation

vestal valley
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ye

grizzled hazel
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thanks!