#Physics Ragdoll Module

1 messages · Page 1 of 1 (latest)

calm pawn
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adding velocity to humanoids is weird why do they reduce it so much

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calm pawn
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yuh

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actually lemme rewrite the msg

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at first i didn't have presim

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but I changed it quickly after

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my new problem is of adding velocity to humanoids

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calm pawn
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i set the assemblyvelocity local side

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and set the humanoidstate to physics

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calm pawn
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i tried it didn't work at all

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or it did work but the velocity was dampened so heavily its not good

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im starting to see why those battleground games only apply high velocity on execution moves only

next crest
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I feel like it's something related to the joints/motors if it's drag/slowing u down

calm pawn
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this humanoid controller thing is so annoying

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aight im just gonna bite the bullet and only high velocity knockback for fatal blows

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nvm i'll just add in extra velocity to acount for it

hybrid wren
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Try this

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