#Physics Ragdoll Module
1 messages · Page 1 of 1 (latest)
RunService.PreSimulation?
yuh
actually lemme rewrite the msg
at first i didn't have presim
but I changed it quickly after
my new problem is of adding velocity to humanoids
How are you doing it rn?
Maybe try using part:ApplyImpulse
i tried it didn't work at all
or it did work but the velocity was dampened so heavily its not good
im starting to see why those battleground games only apply high velocity on execution moves only
I feel like it's something related to the joints/motors if it's drag/slowing u down
this humanoid controller thing is so annoying
aight im just gonna bite the bullet and only high velocity knockback for fatal blows
nvm i'll just add in extra velocity to acount for it
Try this
RagdollService - All in one high quality ragdoll solution! Download | Source | Github Download Features No setup, plug and play Supports R6, R15 and custom rigs. Comes with pre-made configs for both R6 and R15 Works on both NPCs and players out of the box Supports humanoid-less characters Comes with ragdoll on death example Automatically f...