this may be a really stupid issue but i dont understand why this happens so i need help or someone to explain it to me
this is where it sends
if heavyPunch == true then
currentDamage = 10
end
event:FireServer(attacker, hit, victim, heavyPunch, currentDamage)
here is the server script
event.OnServerEvent:Connect(function(attacker, hit, victim, heavyPunch, currentDamage)
humanoid:TakeDamage(currentDamage)
print("damaged for " ..tostring (currentDamage))
it returns damaged for false
obviously this is just snippets of my code but its the important parts i can send everything if u want
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