I have been pulling my hair out over this for the past 2 weeks and I have no idea what left to do.
I have a custom character (mesh welded to humanoid root part with bones and animations) and in the game when you get bigger your mesh gets bigger. The only problem is when it gets too big roblox puts your character to sleep permanently, it wont come back until you lower the size again. This breaks the game as if you get too big (not even that big really ) your frozen.
Ive tried using ScaleTo() on the character but that messes with walk speed and slides the character around, this one works best but it has the downside of freezing up when its too big.