#How to make npcs detect nearby player actions?

1 messages · Page 1 of 1 (latest)

signal hawk
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i have a client with modules in replicated storage but to keep it short, what logic/funtion would an npc need to detect what inputs a player is doing that is fed through a specific module in replicated storage?

rich rose
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Dm me for help

sour swift
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Do not dm him.

sour swift
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You should prob wrap the npc in metatable and just call action when player calls

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So play animation

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Can skip metatable just keep track of all and make a nice functions

rich rose
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Why not?

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The fuck? Let him decide

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You just make that shit sound confusing ngl

sour swift
rich rose
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Well my bad but I didn’t want to post a long ass script in here

sour swift
proven elk