#Ignore keybind if chatting
1 messages · Page 1 of 1 (latest)
** You are now Level 6! **
Yup
Or hire ai it's free😜(not recommended)
then tell me
second parameter in the uis function
thank you
imma need a bit more context
local UIS = game:GetService("UserInputService")
UIS.InputBegan:Connect(function(key, gpe)
if gpe == true then return end
-- TODO: add logic
end)
in a nutshell. i forgot what service it was but in its arguments, It has a "gameProceed" as the second argument, if its true then return.
oh yeah UIS.
oops.
yeah gpe is gameProcessedEvent
i dont know what that is
Then check its documents about UIS.
man this stuff isnt even english anymore
Welcome to scripting.
god no please
you dont need to know exactly what gpe is, you just need to know that this will be true wehn the player is in chat as example
you got it now?
no
everything
no

I heavily revamp models visually
other than that idk
okay but how are we supposed to help you wehn you dont even know how the car works
i assumed it was UIS
try to find this inside the car the
UIS.InputBegan:Connect(function(key)
and replace it with
UIS.InputBegan:Connect(function(key,gpe)
if gpe then return end
i know how the car works
i dont know how its scripts work
k
UserInputService, it provides 2 parameters, input and gameProcessedEvent. You want to check if gameProcessedEvent is not true then do your code
I dunno how to set up a UIS
IT KEEPS ON GOING
DEAR GOD

Illusion: use IIAS
Imma ping a guy who has more knowledge than me