I have some questions regarding body movers and server-client replication
Say, a character is being affected by a body mover controlled by their own client
Due to lag or other reasons, their position was deviated off the calculated course and both the server/client knows this because they have the formula to calculate the right position for the character; and both client/server can correct the character position
The differences between them are:
-Server may not have the exact position of the client, so the moment server retreives appeared deviation may be late; but server is way more secured and can force the correction upon said character
-Client will have the exact pos of their respective character, but i fear exploiters can just negate the correction by some means. Less secured as a result
Which one should i do and what more measurement can i try out?
Any helps will be appreciated alot since this is ruining my head😭