#Raycast according to rotation?
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is that based on camera or rotation of a part?
oh ok roation
but how do I get like say 4 sutds away from that lookat
LookVector returns a unitified direction of where its facing as a vector
you can get where its facing 1 stud away by cframe.Position + cframe.LookVector
to make it, lets say, 10, its cframe.Position + cframe.LookVector*10
thank you