#animations
1 messages · Page 1 of 1 (latest)
:Play() and :Stop() 
stopping all tracks makes it look choppy
1 messages · Page 1 of 1 (latest)
how do u change idle/movement anims at runtime? changing the animationid in the animate doesnt update the active track until the humanoid changes state
:Play() and :Stop() 
stopping all tracks makes it look choppy