#Event from Client to Server only sending Player
1 messages · Page 1 of 1 (latest)
the player is automatically sent
yes but even when im sending target
it still sends player
it wont send target
only player
sendEnemyDead:FireServer(player, target) is recieved as (player, player, target)
because the server automatically gets the player
you dont need to send it
so i remove player from the send?
yeah so. :FireServer(target)