#Need some info about making a parallax sight
1 messages · Page 1 of 1 (latest)
maybe try surface gui
or viewports
.
too unrealistic
same as putting a cylinder
A short video depicting the use of parallax holographic sights that give the illusion of realistic sights with one simple method. This method also allows you to add other things to the sight such as Hit Markers.
Not only that but there is also a tiny skinned mesh soldier that can take damage and display blood when done so. I'm just writing word...
looking to make smh like this
Notice the difference in parallax (how much the dot moves off-target with variable eye placement) between a $35 airsoft-grade red dot and a $60 actual entry-level red dot (Bushnell TRS-25). The dot quality on the $60 optic is also noticeably better, but does not translate well on video.
Why might parallax matter in airsoft? Target difficulty i...
I used a SurfaceGui instead of only a part so its simpler
ignore the value.
and then here's an example of what i did for it to do the reticle dot mouvement:
local frame = sight.SurfaceGui.Frame
local sightUI = frame:FindFirstChild("Reticle") or frame:FindFirstChild("Holo")
local dist = sight.CFrame:PointToObjectSpace(camera.CFrame.Position) / sight.Size
sightUI.Position = UDim2.fromScale(0.5 + dist.X, 0.5 - dist.Y)
but if you too lazy just create a part that is perfectly centered to the glass/aim part and when aiming its visible if not just make it invisible
and weld it to the weapon ofc 
ty
jst updating this forum
There is a Russian translation of this tutorial available. This tutorial will show you a simple way to implement a scope shadow effect that you can often see in modern FPS games. The method that is shown in this tutorial also allows you to create parallax-free reflex sights (with the reticle remaining on the target even though the e...
https://youtu.be/c_kdoPgnA0s works.
its works fine ? gg