#Need some info about making a parallax sight

1 messages · Page 1 of 1 (latest)

near nebula
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The current sight in my game uses a literal cylinder to make a red dot "which yeah it should" but it does not act like a parallax sight.

half nimbus
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or viewports

near nebula
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i tried

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it doenst work like that

half nimbus
near nebula
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same as putting a cylinder

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looking to make smh like this

vague kayak
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I used a SurfaceGui instead of only a part so its simpler
ignore the value.

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and then here's an example of what i did for it to do the reticle dot mouvement:

local frame = sight.SurfaceGui.Frame
local sightUI = frame:FindFirstChild("Reticle") or frame:FindFirstChild("Holo")

local dist = sight.CFrame:PointToObjectSpace(camera.CFrame.Position) / sight.Size
sightUI.Position = UDim2.fromScale(0.5 + dist.X, 0.5 - dist.Y)
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but if you too lazy just create a part that is perfectly centered to the glass/aim part and when aiming its visible if not just make it invisible

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and weld it to the weapon ofc Thumbs

half nimbus
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jst updating this forum

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half nimbus
vague kayak