#Need help with a script

1 messages · Page 1 of 1 (latest)

strange gust
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I've tried AI but it just doesn't cut it. Is someone able to modify this script so it doesn't chases players that are in a part called SafeZone? Also, if the NPC isn't chasing anyone, it should return back to the SpawnLocation

final badge
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detect humanoidrootpart and check if it's touching/colliding with the part, game:GetService("Safezone")

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btw i have no fucking clue what i'm talking about

shrewd kindle
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...

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bruh

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just use renderstep and check if the hrp is in the part

shut dome
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Just check workspace:GetPartsInPart("SafeZone") and if it contains the target then try to find another target, if you cant make it walk back to its spawn bro it's not hard